rix_scaedu: (Prompt)

Finmauw had liked being part of a team.  What she hadn't liked was the way she'd been removed from it - Master Tyroque, the Adventurers' Guild's new Assignments Master had told her, in front of everyone in the Assignment Room, that he couldn't see what she added to her team and he was taking her off it.  When she and her teammates had protested, he'd pointed out that they weren't a registered team but one thrown together by the previous Assignments Master to answer a need, and thus the team's composition was indeed up to him.  The penalties for her "happening" to catch up with them after they'd left on the assignment had been made plain to them, so Finmauw had watched her four closest friends leave the Guild House with their new fifth member to do whatever job it was that Master Tyroque had given them.  

The markers on the assignment board said that the job was expected to take about three weeks, so Finmauw settled down to the errand running and odd jobs that let a Guild member with no other affiliations and no speciality make a living.

Five weeks later, they still weren't back.

Six weeks later, as Finmauw was about to start making careful, delicate enquiries with the other Guilds and organisations her friends belonged to, because Master Tyroque was not a man to annoy, her clerical friend's spiritual mentor came to see her.  The old man sat down opposite her at the desk where she was copying out a list for the Quartermaster and said quietly, "I want to hire you to find our missing mutual associate."

Without looking up from her task, because Master Tyroque was over the other side of the room and she wasn't sure how good his hearing and lip reading were, she replied quietly, "Shouldn't you take your commission to the Guild?"

"On this occasion I prefer to hire a particular Guild member rather than let the Guild organise the search.  You know my young friend and those they are travelling with.  I think that you have the best chance of finding them and getting them home."  He sighed.  "I have prayed about it, but I cannot find it within myself to lay my concerns before Master Tyroque."

"I will take the job if you go through the Guild to hire me," replied Finmauw as she continued to work on the list.  "That provides us both with protections but avoids the gentleman in question as the task doesn't need to be assigned.  Master Baylor will be able to help you - his office is off the first landing of the staircase on the right."

 

Right, it has been some time since I've done a prompt request, so I thought I'd start with something manageable.  One episode once a week of a fantasy adventure serial. This week's prompts are setting up our world, our characters, and our problems.  My patrons on Patreon will be asked for some specific suggestions.  Other questions will be open to everyone.  Prompts will close at 16:00 Australian Eastern Standard Time on Sunday, 28 April 24.  We are at UTC+10, so this could be Saturday for some of you.

Our protagonist is Finmauw.  She's human, grew up and was educated under Adventurers' Guild supervision, and can do a little of everything (and is very good at some things) but doesn't have the complete skill set of any of the adventuring professions or trades.

Her missing friends are all specialists and belong to other Guilds or professional associations as well as the Adventurers' Guild.  One of these other organisations is the Mercenaries' Guild which is Master Tyroque's other affiliation.  There are several religious organisations.  Our starting location is a large walled town or small city.

Down to the prompt questions.  You don't have to answer every question that is available to you.

1.  The missing party are, essentially, a fighter, a cleric, a rogue, a magic user, and one other.  Tell me one thing about each of them - please make it clear which of them you are talking about.

2.  There will be inns, temples, ale houses, thieves’ hangouts. etc.  Suggest the name of an inn or an alehouse.

 

3.  What sort of god might our elderly spiritual mentor serve?

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